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PC Gamer 4.1 - Disc 2
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1998-07_-_Disc_4.1_No._2_Imperfect.iso
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mechcmdr
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data
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objects
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object2.pak
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Unnamed File 000647
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Text File
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1998-04-08
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1KB
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37 lines
FITini
//-----------------------------------------------------
// This is a Gate Object
[ObjectClass]
l ObjectTypeNum = 22
[ObjectType]
st Name = "sgate" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 43 // ID number for this mech type
l Appearance = 0x0900025A
l Duration = -1 // Lasts forever = -1
l MaxDamage = 200 // Number of damage points before BOOM!
l ExplosionObject = 449 // Object Class Number of explosion for Mech
l DestroyedObject = 101 // Object Class Number of Destroyed shape for Mech
f ExtentRadius = 5 // Extent Radius in Meters
l IconNumber = 0
[GateData]
ul DmgLevel = 46 // How much damage before BOOM
ul BlownEffectId = -1
ul NormalEffectId = -1
ul DamageEffectId = -1
l XImpasse = 0
l YImpasse = 0
f ExplosionRadius = 0.0 // How big is my splash Damage Radius?
f ExplosionDamage = 0.0 // How much splash damage do I do?
f OpenRadius = 250.0 // At what radius do I start trying to attack a target
// (i.e. When do I popup, start rotating, etc.)
l BuildingName = 596
l BasePixelOffsetX = 0 //Where on tile to draw this building.
l BasePixelOffsetY = 64 //
FITEnd